iPhone & iPad
iOS app development, native from day one.
Skyriven is an AI-native app studio that designs, builds, and ships native iOS apps in Swift and SwiftUI. You get a build on TestFlight every week, a working prototype in 3 to 4 weeks, and a production app on the App Store in typically 6 to 10 weeks. Founder Marc Hoag directs and reviews every change, and you own all of the code.
What we build for iPhone and iPad
SwiftUI interfaces
Native navigation, gestures, Dynamic Type, dark mode, and accessibility, built the way Apple builds its own apps. Not a web view in a costume.
iPhone and iPad from one codebase
Layouts that adapt from a compact iPhone screen to a full iPad display. Lunatic Fling and Paperwing both ship on iPhone and iPad.
Accounts, data, and sync
Sign in with Apple, cloud backends, local storage that works offline, and sync that survives a bad connection.
In-app purchases and subscriptions
StoreKit purchases and subscriptions, configured and tested in the sandbox before the app goes to App Store review.
Camera, location, and sensors
Features that use the hardware: notifications, location, the camera, and ARKit. Saccade tracks where your eyes land using ARKit face tracking, entirely on the device.
TestFlight to the App Store
Weekly TestFlight builds, App Store Connect setup, screenshots and metadata, review submission, and launch day.
iOS apps shipped from the studio
Before we build yours, we build ours. Every app here was designed and built in-house.

Lunatic Fling
Space Combat · Oct 2026
Newtonian space combat for iPhone and iPad. No friction, a relativistic speed limit, and a ship that falls apart one piece at a time. A new sector every day, and the whole world flies the same one. Free to play, no ads, no tracking.

Paperwing
Family Game · Sep 2026
A paper airplane game for the whole family, on iPhone and iPad. Fly room to room through cozy homes, a treehouse, a museum at night and more. Catch every star and fly out the window. No ads, no tracking, no accounts.

Towne for iOS
Neighborhood · Aug 2026
The native iOS build of Towne, shipped as 1.0 two months after the web app. Swift and SwiftUI throughout: Square, Recs, Events, Market, and a real neighbor directory, all one ZIP code wide. No trolls, no ads, no data sales.

Saccade
A/B Testing · Mar 2026
A/B testing with your eyes. Upload image variants and Saccade uses real-time gaze tracking to rank which ones you naturally look at longer. 100% on-device, no account needed.

FloodRoute
Civic Tech · Jan 2026
Real-time flood and high-tide alerts with crowdsourced reporting. Built in Swift. Covers 16 US regions.
Pricing
Fixed scope, no hourly billing. Every project starts with a free 20-minute call and an exact proposal. We take on one build at a time, so yours gets the whole studio.
Prototype Sprint
3 to 4 weeksfrom $10,000
A working prototype on iPhone, Mac, or the web. Real, not a clickable mockup.
- Product and UX scoping session
- One platform: native SwiftUI or modern web
- Weekly builds on TestFlight or a preview URL
- Full source code and handoff walkthrough
50% to start, 50% on delivery
Start a sprintLaunch Build
Typically 6 to 10 weeksfrom $35,000
Your v1, designed, built, tested, and shipped to the App Store, Mac App Store, or the web.
- Product design and interface system
- Production-grade native or web engineering, one platform
- AI features where they earn their place
- QA, analytics, and crash reporting
40% to start, 30% at first beta, 30% at submission
Plan a launchCare
Month to monthfrom $1,500 /mo
Upkeep for a live app: OS updates, crash fixes, dependency and security updates, and small tweaks. No new features.
- Readiness for each year's iOS and macOS releases
- Crash and bug fixes
- Dependency and security updates
- Small copy and content tweaks
Billed monthly in advance
Ask about CareVenture-backed? You can pay up to half of a project fee in equity. How it works
Questions about iOS App Development
How much does it cost to build an iOS app?
With Skyriven, a working iOS prototype on TestFlight starts at $10,000 (Prototype Sprint, 3 to 4 weeks), and a production v1 shipped to the App Store starts at $35,000 (Launch Build, typically 6 to 10 weeks). Every project gets a fixed-scope proposal after a free 20-minute call. Apple's $99 a year developer membership and any hosting or API costs are yours, on accounts in your name.
How long does it take to build an iPhone app?
A working prototype takes 3 to 4 weeks, and a production v1 typically takes 6 to 10 weeks, including App Store submission. Apple's review time comes on top. You can tap a new build on TestFlight every week along the way, so there are no surprises at the end.
Do you build iOS apps in Swift or React Native?
Swift and SwiftUI. Native code gets every new iOS feature on day one, feels right to iPhone users, and has no bridge layer to debug. If you also need an Android app, we will say so up front: Skyriven builds for iOS, iPadOS, macOS, and the web, not native Android.
Can you publish my app to the App Store?
Yes. We set up App Store Connect, prepare screenshots and metadata, run TestFlight beta testing, submit the app for review, and work through any review feedback with you. The app is published under your own Apple Developer account, so the listing is yours. Apple decides approval, so no studio can guarantee it.
Who owns the code and the App Store listing?
You do. On full payment you own all code and designs, and the app is published under your own Apple Developer account. There is no lock-in: you can take the code to another team, or keep us on through Studio Partner or Care.
More from the studio
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