Mac

macOS app development, menu bar to desktop.

Skyriven designs and builds native Mac apps in Swift and SwiftUI, from small menu bar utilities to full desktop apps, and ships them through the Mac App Store or as signed, notarized downloads. The studio ships its own Mac apps, EZKanban and Blinken, through the same signing and release pipeline it uses for clients, and its space combat game Lunatic Fling is coming to the Mac as a native app.

What we build for the Mac

Menu bar apps

Always-there utilities with a global keyboard shortcut and a tiny footprint. EZKanban and Blinken are both menu bar apps.

Full desktop apps

Multi-window apps that follow Mac conventions: real menus, keyboard shortcuts, drag and drop, and a proper settings window.

iPhone apps, brought to the Mac

A native Mac version of your iPhone or iPad app on the same App Store listing, so purchases and Game Center scores carry over. Lunatic Fling is coming to the Mac this way, with keyboard, mouse, and controller support.

Signing and notarization

Developer ID signing, Apple notarization, and stapling, so your app opens on the first double-click with no Gatekeeper warning.

Mac App Store or direct download

Sandboxing and submission when the Mac App Store fits, or a DMG with a stable latest-version download link when it does not.

Local-first and private

Apps that keep data on the Mac by default. EZKanban and Blinken are local-only, with no accounts and no tracking.

Pricing

Fixed scope, no hourly billing. Every project starts with a free 20-minute call and an exact proposal. We take on one build at a time, so yours gets the whole studio.

Prototype Sprint

3 to 4 weeks

from $10,000

A working prototype on iPhone, Mac, or the web. Real, not a clickable mockup.

  • Product and UX scoping session
  • One platform: native SwiftUI or modern web
  • Weekly builds on TestFlight or a preview URL
  • Full source code and handoff walkthrough

50% to start, 50% on delivery

Start a sprint

Launch Build

Typically 6 to 10 weeks

from $35,000

Your v1, designed, built, tested, and shipped to the App Store, Mac App Store, or the web.

  • Product design and interface system
  • Production-grade native or web engineering, one platform
  • AI features where they earn their place
  • QA, analytics, and crash reporting

40% to start, 30% at first beta, 30% at submission

Plan a launch

Care

Month to month

from $1,500 /mo

Upkeep for a live app: OS updates, crash fixes, dependency and security updates, and small tweaks. No new features.

  • Readiness for each year's iOS and macOS releases
  • Crash and bug fixes
  • Dependency and security updates
  • Small copy and content tweaks

Billed monthly in advance

Ask about Care

Venture-backed? You can pay up to half of a project fee in equity. How it works

Questions about macOS App Development

How much does it cost to build a Mac app?

With Skyriven, a working Mac prototype starts at $10,000 (Prototype Sprint, 3 to 4 weeks), and a production app shipped to the Mac App Store or as a notarized download starts at $35,000 (Launch Build, typically 6 to 10 weeks). Every project gets a fixed-scope proposal after a free 20-minute call.

Can you build a macOS menu bar app?

Yes. Menu bar apps are a studio specialty. EZKanban, a kanban board with a global capture shortcut, and Blinken, a disk-activity light with a swap-pressure meter, are both native menu bar apps Skyriven built and ships for free.

Should my Mac app be on the Mac App Store or a direct download?

It depends on the app. The Mac App Store brings discovery, built-in payments, and trust, but requires sandboxing, which rules out some system-level features. A signed, notarized direct download keeps those features and avoids Apple's commission, but you handle distribution and payments yourself. Your proposal will recommend one.

Do you use SwiftUI or AppKit for Mac apps?

Both. SwiftUI builds the interface, and AppKit handles the parts of the Mac that SwiftUI does not cover well yet, such as menu bar status items and window behavior. EZKanban and Blinken mix the two the same way.

Can you bring my iPhone or iPad app to the Mac?

Yes, as a native Mac app rather than an iPad app running on the Mac. It can share your existing App Store listing through Universal Purchase, so customers buy once and their progress and Game Center scores carry over. The studio is doing exactly this for its own game, Lunatic Fling, with keyboard, mouse, and controller support on the Mac.

Got an app in your head?
Let's get it out.

Tell us what you're imagining. We'll tell you how fast it can be real.